A downloadable game for Windows and macOS
"Backseat drivers finally have an outlet for their frustration"
- PC GAMER Best Free Games of the Week
"A superb piece of local multiplayer sabotage."
- Free Game Planet
Friender Bender is a local-multiplayer sabotage driving game where up to 4 players take turns controlling 1 car, screwing each other over with power-ups and deliberately terrible driving. If the player crashes while driving, they lose a life. If they lose all of their lives, they're eliminated. The last player left driving is the winner!
Based on Sabotage Rally from episode 26 of Cool Games Inc.!
By Team Mandatory Fun
Connor Botts - Production, Programming, Assembly
Joey Canney - 3D Modeling
Adam Chop - 3D Modeling, Level Design, Assembly
Delton Hulbert - 3D Modeling, Texturing
Dakota Lyons - 3D Modeling, Texturing
Ethan Thibault - Production, Sound Design, Marketing
Nathan Wentworth - Programming, UI Design
Featuring Music by Arrowhead, Rough Cuts, James Burke, and Trekkie Trax
Concept by @SeshohoCian, Nick Robinson, Griffin McElroy
Special Thanks to @SeshohoCian, Griffin McElroy, Polygon /
Cool Games, Inc., Jeff Warmouth, Jess Ialacci the Jansport Wrangler
|Release date||Dec 12, 2016|
|Authors||Wickedly, nathan wentworth, TheConBot|
|Tags||Comedy, Driving, Local multiplayer, Multiplayer, party, sabotage|
|Code license||MIT License|
|Asset license||Creative Commons Attribution_ShareAlike v4.0 International|
|Average session||A few minutes|
|Inputs||Xbox controller, Gamepad (any)|
|Player count||2 - 4|
|Links||Source code, Steam Greenlight|
Windows: Unzip "Friender-Bender-win-v1.1.zip" and double-click "Friender Bender.exe" to run.
macOS: Unzip "Friender-Bender-mac-v1.1.zip" and double-click "Friender Bender.app" to run. If it says you can't open it, right-click the app and select "open".
Thank you for playing!
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Hey guys, any chance for a Linux version? It looks like you're using Unity, so exporting to Linux should be fairly simple.
Thank you for the interest! We really wish we could export to Linux, but sadly the controller plugin we're using isn't supported, so it would require substantial re-writing of the game :(
That sucks. It might work in Wine, but hopefully you decide to port it sometime in the future. Thanks for the response though.